As a DM, one of the fun things you get to do is keep on the lookout for neat ideas to incorporate into your game. Yes, I primarily run stuff from published modules these days, but I find myself constantly tweaking and massaging ideas to get various story threads (such as they are) into the mix. I especially like to throw random side treks of my own devising between main events.
I've recently come into possession of a $2 copy of the first D&D "module" ever, Palace of the Vampire Queen. I would track down an original, but they're a little out of my price range. Published back in 1976 (before TSR themselves ever did a module) by a little mom & pop shop called Wee Warriors, it tells the harrowing tale of how the Princess of Baylor was abducted by the fearsome Vampire Queen and her minions. As you can imagine, it's pretty raw, but it seems like it might be fun to try. If I can ever find people who collectively want to learn and play OD&D, it would be neat to give it a shot.
More likely, I might plunder it for ideas to throw into our ongoing 4E game. If a madman with 25 house cats or a guardpost consisting of a crossbow and a screech owl ever turns up in our game, now you'll know where they came from.
P.S. There is nothing better than the sound of a cat contentedly snoring on the couch next to you, as Scully is right now. Well, she was until I played that screech owl sound. Sorry, Scully.
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